With Nemesis, the Galactic Emperor can upgrade their capital planet or habitat with a "fifth" tier imperial capital building. The standard capitals line up on these criteria neatly, however other types do not. Capital buildings cannot be demolished, downgraded or disabled, and will automatically be converted to the appropriate type if traded, ceded, or conquered by another empire with a different authority or if the planet designation is changed.Ĭapital buildings can generally be categorized into 4 tiers by which technology unlocks that tier, what other buildings require them, and the max general productivity bonus that they can apply. Upgrading the capital is one of the ways of unlocking additional building slots. The capital always occupies the first building slot and provides some of the basic housing, amenities, defense armies, jobs that reduce crime, as well as other jobs which vary depending on empire authority and civics. Secrets of the First League empire modifier Master's Teachings: The Greater Good edict Standard Construction Templates traditionĪssembly Algorithms technology (repeatable 5 times) Please help with verifying or updating this section. Without Dimensional Manipulation Device:.Void Dwellers or Voidborne ascension perk:.Additional +1 for each non-resource Orbital.Additional +0.75 for each non-resource Orbital.Additional +0.5 for each non-resource Orbital.Ecumenopolises, Ring Worlds, Hive Worlds, and Machine Worlds start with all building slots unlocked. Additional building slots are unlocked by upgrading the capital building, constructing certain districts, researching technologies, and some civics. A colony can have up to 12 building slots, although most of them are initially unavailable and the first one is dedicated to the colony's capital building. Buildings are constructed in a colony's building slots.
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